Coding a custom roblox team list gui script for players

If you're working on a round-based game or a massive RPG, you've probably searched for a solid roblox team list gui script to replace that generic default leaderboard. Let's be real: the standard Roblox player list is functional, but it's not exactly stylish. If you want your game to have its own unique vibe, or if you just want to organize players by their specific roles in a way that actually looks good, building your own system is the way to go.

Designing a custom UI from scratch might feel a bit intimidating if you're new to Luau, but it's actually one of the best ways to learn how data and UI interact in Studio. Once you get the hang of how to pull information from the Teams service and display it in a frame, you can do almost anything with your interface.

Why a custom team list beats the default one

The default Roblox leaderboard is okay for basic games, but it lacks personality. When you write your own roblox team list gui script, you're in total control of the aesthetics. You can change the fonts, add gradients, include player avatars, or even show specific stats that only apply to certain teams.

Think about a police vs. criminals game. You might want the police team to have a blue theme with badge icons next to their names, while the criminals get a gritty red theme. You can't really do that with the built-in list. Plus, a custom GUI allows you to toggle the visibility of the list, move it to the side of the screen, or make it part of a larger menu system. It's all about creating a cohesive experience for your players.

Setting up your workspace for the script

Before we even touch a script, we have to make sure the game actually has teams to list. It sounds obvious, but you'd be surprised how many people forget this part. In your Explorer window, look for the Teams service. If it isn't there, you can add it through the "Model" tab by clicking the "Service" button.

Once you have the Teams service, add a few Team objects inside it. Give them distinct names like "Red Team" and "Blue Team," and make sure to give them different colors. These colors are important because our script is going to use them to style the text in our UI automatically.

Next, head over to StarterGui. This is where your UI is going to live. You'll want to create a ScreenGui and inside that, a Frame. This frame will be the main container for your list. I usually recommend adding a ScrollingFrame inside the main frame if you expect to have a lot of players. If the list gets too long, the scrolling frame will let players scroll through everyone without the UI breaking or running off the screen.

Designing the UI components

Inside your ScrollingFrame, you're going to need a "Template." This is just a small frame that represents a single player. It should have a TextLabel for the player's name and maybe an ImageLabel if you want to show their headshot.

Pro tip: Set the template's visibility to false and keep it inside the script or a folder in the ScreenGui. We don't want it showing up on its own; we only want to clone it when a player actually joins a team.

To keep everything organized, add a UIListLayout to your ScrollingFrame. This is a lifesaver. It automatically stacks your templates on top of each other so you don't have to manually calculate the Y-position for every single player label. You can even set the padding so there's a nice little gap between each name.

Writing the actual roblox team list gui script

Now for the fun part. We need a LocalScript to handle the heavy lifting. We use a LocalScript because UI is a client-side thing—every player's game needs to update its own screen.

First, we need to define our variables. We'll need the Teams service, the Players service, and a reference to that template we just made. The core logic of a roblox team list gui script is basically a big loop. Every time something changes, we want to clear the list and rebuild it based on who is currently on what team.

lua local Teams = game:GetService("Teams") local Players = game:GetService("Players") local container = script.Parent.ScrollingFrame -- Adjust this path local template = script.Parent.Template -- Adjust this path

A common way to do this is to create a function called updateList(). Inside this function, you first delete all the existing player labels (except for the template itself). Then, you loop through all the teams using Teams:GetTeams(). For each team, you can create a header or just start listing the players.

Inside the team loop, you'll nest another loop that goes through team:GetPlayers(). For every player found, you clone the template, set the text to the player's name, change the text color to match the team color, and parent it to the container.

Making the UI update in real-time

A static list is useless because players join, leave, and switch teams all the time. Your roblox team list gui script needs to be reactive. You'll want to connect your updateList function to a few different events.

  1. Players.PlayerAdded: When someone joins the game, refresh the list.
  2. Players.PlayerRemoving: When someone leaves, refresh the list.
  3. Player.Changed: This is the big one. You need to listen for when a player's Team property changes.

Instead of writing a complex listener for every single player, a simpler (though slightly less "optimized") way for smaller games is to just use Teams:GetTeams() and look for changes there. However, the most robust way is to hook into GetPropertyChangedSignal("Team") for every player that joins. This ensures that the moment someone switches from the "Lobby" team to "Team A," the UI snaps into place.

Styling and finishing touches

Once the logic is working, you can start making it look pretty. One thing I love to do is use UIAspectRatioConstraint. This ensures that no matter what size the player's screen is (phone, tablet, or ultra-wide monitor), your team list stays at the right proportions.

You should also consider adding a toggle button. Some players hate having a giant list taking up space on their screen. A simple button that sets the Visible property of your main frame to not Visible is a huge quality-of-life improvement.

Another cool trick is to use the player's thumbnail. You can use Players:GetUserThumbnailAsync() to get a link to their headshot and apply it to an ImageLabel in your template. It makes the list feel much more "premium" and professional. Just remember that GetUserThumbnailAsync is a "yielding" function, so you might want to wrap it in a task.spawn or a pcall so it doesn't hang up your whole script if the Roblox website is having a slow day.

Fixing common bugs

If you're writing your roblox team list gui script and notice that names are overlapping or not showing up at all, check your UIListLayout settings. Sometimes the CanvasSize of the ScrollingFrame doesn't update automatically. You might need a small script to set the CanvasSize to the AbsoluteContentSize of the layout, or just use the "AutomaticCanvasSize" property in the properties window—it's a newer feature that saves a lot of coding.

Another issue is "memory leaks." If you're constantly refreshing the list, make sure you're actually destroying the old frames, not just setting their parent to nil. Using :Destroy() is crucial to keep the game running smoothly over long sessions.

Wrapping things up

Creating a custom team list is a bit of a rite of passage for Roblox developers. It forces you to learn how to bridge the gap between the game's data (the Teams and Players) and the visual interface the user sees. It's not just about making things look nice; it's about making the game's information accessible and easy to read at a glance.

Once you've got your basic roblox team list gui script running, don't stop there. Try adding features like a "Mute" button next to names, or a "Follow" button. The sky is the limit once you have the foundation of cloning templates and handling player data. Just keep experimenting, and eventually, you'll have a UI that looks like it belongs in a top-tier front-page game.